"That's why we also always wanted to make your decisions change the world, because then when you visit your friend's world you see they are different because you've played it differently." Of course, you can uncover the various outcomes through multiple solo runs, but Smektala described co-op as "a different experience. Techland debuted a new cinematic trailer for Dying Light 2: Stay Human at The Game Awards 2021 today, and the full video is now available. "In co-op you always play in the host's world, so you make decisions and you change the world and you can invite other players to join you," Smektala told RealSport101. Techland designed these choices and consequences to compliment the 2-4 player co-op system. Dying Light 2 Stay Human will launch February 4, 2022, on PlayStation and Xbox consoles, Nintendo Switch and PC. But wherever your actions take you, there’s one thing you can never forgetstay human. Dying Light 2 is produced and developed by Techland Games. Among all the challenges people face in The City, staying human is by far the greatest one of all. Player choice also plays a much larger role, influencing how the story unfolds and the in-game environments. Unravel the dark secrets behind the wielders of power, choose sides and decide your destiny. Dying Light 2 Stay Human Cinematic Trailer. 215 views, 1 likes, 8 loves, 1 comments, 4 shares, Facebook Watch Videos from PS4 PS5 Affordable Games/Bundles: DYING LIGHT 2 STAY HUMAN 'Official Cinematic Trailer Available Now Exclusively On. This makes getting around more dangerous, but also leaves resources ripe for the taking if you reach and enter a structure. Dying Light 2: Stay Human recently went gold, and is launching on February 4th, 2022 across Windows PC (via Steam ), Xbox One, Xbox Series XS, PlayStation 4, PlayStation 5, and Nintendo Switch. Once night falls, the infected flood into the streets. Sensitive to UV exposure, the infected huddle within buildings in large numbers while the sun is up. One of the main distinguishing factors in "Stay Human" is the greater emphasis on the day and night cycle. Client: Techland Director & Writer: Tomek Suwalski CG Supervisor: Wojciech Idzi Art Director: Jakub Jaboski Technical Director: Przemysaw.
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