![]() ![]() TA: The One Night games have been a very successful series for us. Can you tell us the story behind your involvement with the game and your thoughts on what makes it so popular? Ultimate Werewolf has the distinction of selling more games each year than the previous year…for the past 14 years! DM: One Night Ultimate Werewolf has been a big success, spawning a host of other themes, a word game (Werewords) plus associated merchandise. Shortly after that I published the very first Ultimate Werewolf game (now known as the “whitebox” edition), making 800 copies by hand until I manufactured the first “real” edition: Ultimate Werewolf Ultimate Edition. Our very first game was Start Player (a card game to determine who goes first). At about that time, I started publishing Age of Steam expansions. One of my designs, Seismic, was picked up by Atlas Games. TA: I had been designing games for a long long time, but didn’t take it seriously until about 2005 or so. Please can you tell how you how your journey in the games industry began? DM: Thanks you for joining us today, Ted. Ted Alspach, the founder of Bezier Games and the designer of Suburbia, Castles of Mad King Ludwig, One Night Ultimate Werewolf and many more joins Diagonal Move to discuss game design and publishing.
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